Are you asking the Right Questions? The Wall Art Selection Process For Commercial Designers

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With the pervasiveness and diversity of mobile devices, as designers we need to cater to the variety of screen s Many traditional artists still paint their m We all know that wireframing is a great way to test ideas in our UX projects but we also know that there are a ton of wireframing tools available to do it with. It can be hard to choose the right tool but one of the easiest ways to get an idea — is to get hands on with the tool and have a play with it.

The wireframing tools in this article are Your browser is outdated. Please switch to a modern web browser to improve performance and avoid security risks. For companies Frequently asked questions Contact us. Log in Join our community Join us. Open menu.

Join us. The general principles of service design are: Services should be designed based on a genuine comprehension of the purpose of the service, the demand for the service and the ability of the service provider to deliver that service. Services should be designed based on customer needs rather than the internal needs of the business. Services should be designed to deliver a unified and efficient system rather than component-by-component which can lead to poor overall service performance.

Good (Graphic) Design

Services should be designed based on creating value for users and customers and to be as efficient as possible. Services should be designed on the understanding that special events those that cause variation in general processes will be treated as common events and processes designed to accommodate them Services should always be designed with input from the users of the service Services can and should be prototyped before being developed in full Services must be designed in conjunction with a clear business case and model Services should be developed as a minimum viable service MVS and then deployed.

Process Design Principles for Service Design Much of service design is found in the design of processes, both internal and external, and these principles underpin this: Any activity that fails to add value for the customer should be eliminated or minimized Work is always structured around processes and not around internal constructs such as functions, geography, product, etc. Work shall not be fragmented unless absolutely necessary. This enables accountability and responsibility from a single individual and reduces delays, rework, etc. It encourages creativity , innovation and ownership of work.

Processes should be as simple as possible. Focus on reducing process steps, hand overs, rules and controls. Wherever possible the owner of the process should have control over how it is delivered.

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Processes should reflect customer needs and many versions of a process are acceptable if customers have different needs. Process variation should be kept to a minimum. Process dependencies should be kept to a minimum. Technology Design Principles for Service Design Technology design principles are used to support the delivery of service. They include: Technology should always be used to enable a service; it should not be the driver of a service. Technology should be pulled into a service design rather than pushed into it. Technology design is to be flexible enough and agile enough to allow fast modification in the face of changing customer requirements The Take Away Service design principles support the development of services which deliver high quality experiences to users and customers.

However, because design is about use, it must be derived from the purpose that it serves and the user that it serves that purpose for. As a designer, your work must be informed by multiple sources of data, which are almost always outside of yourself. As the processes and data sources that we use to inform our designs continue to mature, the practice of design is becoming increasingly more objective, despite the fact that it has been classically regarded as subjective. This is not the case with art, as one observer may love a piece of art while another may despise it.

Art always has and always will be subjective. Creativity plays significantly different roles in design and art. Good design is not creative simply for the sake of being creative. It is creative for the sake of serving a purpose or solving a problem. Art, on the other hand, can be creative simply for the sake of being creative, because that is precisely the value that it provides. They should be proud of it because, through creativity, they were able to build a design that better solves a problem or serves a purpose.

Artists, however, are fully within their right to be proud of a piece of art simply because it is creative or different. This is because that is precisely the value that art provides. It exists within itself. At the same time, art is regularly praised simply for being creative and breaking convention. In many ways, artists do depend on their audience, whether it be for approval, critical praise, or even sales. This is especially true when artists are commissioned for predetermined work.

In some cases, artists may create art that is supposed to give the viewer an experience; an experience that you could almost say was designed for the viewer. It may even have an intended outcome or reaction. In this sense, the art is indeed more about the audience or users than the artist. At the same time, design can be personal and artistic. Designers inject their own experience and creativity into their designs, much like artists do.

Top artists reveal how to find creative inspiration | Culture | The Guardian

So aesthetics undoubtedly do play a role in design. When we start to think of things this way, it would almost seem as if design and art both contain elements of each other. And I would, without hesitation, say that they do. But in determining whether something is a product of design or a work of art, we need to first look at the process through which it was created. It is the process and namely the 3 fundamental differences that I mentioned earlier that set design and art apart.

We can break this down like a math equation:. And while aesthetics can enhance a design, they are not essential to its success in the same way that function is. Similarly, aesthetics must be derived from the function of the design, else the design may run the risk of being attractive but not functional and thus providing no real value.

Rather, from my point of view, the most important learning is that ego has no place in design. Considering what you just read, that may not seem inherently obvious. But if you think about all of the design principles that I discussed and how deeply they clash with the concept of the ego, then this idea should make more sense. If anything, design should be humbling. When practiced correctly, it will almost always show us that our assumptions, while generally well-founded, are usually wrong. In my personal design philosophy , I mention that humility is the most important quality that a UX Designer can possess.

This essay and the understanding that design is not art should serve to reinforce that sentiment. As a humble designer, one should recognize the following:. In many ways, this can be used as a litmus test when evaluating designers. However, if a designer can regularly support their design decisions with reliable data or research, they are indeed practicing a very healthy form of design.


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While design and art are both equally important to society, if a designer is hired as a designer, they should be practicing design and not art. So, to answer the original question, design absolutely can and should be creative. After all, designers and artists are working in inherently creative mediums. Is it creative simply for the sake of being creative? Or is it creative in that performs is function extremely well? This, in essence, is what separates a terrible design from a revolutionary design.

An understanding that design is not art. Let's be friends Get my new essays as soon as they're published. Thank you! You're now part of my personal email list. Something went wrong while submitting the form. Read by some of the world's greatest design teams.

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Get in touch Whether you're just saying hello or you'd like to propose that we work together, my inbox is open. Your message has been received! Design is not Art An essay by Austin Knight. I do agree that Art stands alone as a creative expression independent of purpose.

What is Design Thinking and Why Is It So Popular?

That said, though design may have a purpose, can it also not be creative? Fundamental Differences Despite the common misconception that design and art are one in the same, there are actually colossal gaps between the two disciplines and they can all be very easily identified through a quick, critical comparison of both practices. We can break down the foremost differences as follows: Different Purposes Art is about personal expression. Watch the talk.

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