Learning iOS Design: A Hands-On Guide for Programmers and Designers
The book covers the four graphic design principles of C. P Contrast, Repetition, Alignment, and Proximity , with concise, humor, and vivid language recounts the how much the changes and visible benefits brought by using these principles flexibly. In addition, it also introduces some basic knowledge about color and font, making the content more completely. The lessons make sense, with great examples of what not to do, and what to do.
The author is engaging, interesting, and has a sense of humor. She backs up all of her lessons with examples and logic.bioderpewahy.cf/map12.php
The Cross-Functional Communicator
There is a lot of information packed into this book! Even some grammar! If you are not a designer, and want to learn, this is a wonderful "course" in a book format, broken into four principles of design. If you are a designer, this is a great refresher, and may even help you out of a design rut! If all you need is a book to tell you about technology, you can not find a line of code here.
This book will tell you what you need to know in advance before you read other books. This book is for you, if you need a great concept, and if you need to understand the environment that user experience designers make decisions. JJG's visuals are well known within the industry and I have copies of them downloaded from his site and posted to the wall of my cube as reminders when I jump into any new project. If you are an organization that really needs to start grokking UX this book is also for you. If you are a recent inductee to UX this book will give you a solid footing.
Successful web design team relies on good communication between developers and customers, but also inseparable from communication within the development team members. Dan Brown will teach you through this book, wireframes, site maps, flow charts and other design established a common language. Through it, the designers and project teams can capture ideas, track progress and always allow stakeholders to know the latest situation of the project.
The cherry on top was that each design section also comes with suggestions on how to run a client through a meeting using the tools referenced. As one of the must-read classic books, About Face series are worth the time to read, and each version is very valuable. As one of the instrumental books, AF brings interaction into the daily language of product design and development. Which is a comprehensive guide on interface design and interaction design of web and mobile devices. It is also great for experienced programmers new to Swift. For this, I turned to this book.
It's an absolutely great way to learn Swift and iOS app development. If you have some programming background, you'll be able to do real stuff within a couple of days. But even if you do not, you'll still be able to learn to develop apps. It is very straightforward. I started my programming journey three years ago and currently, all my app achievement was due to this book.
Does design hand-off have to be such a pain?
Just awesome. The lessons are well laid out, each one is just the right length to avoid overload. I would highly recommend this book as an excellent introduction to creating your first app and beyond. Although I already did learn some topics like auto layout, delegates, segues, etc through other sources, your book was the first one that really made me understand them!
- Differences between Designing Native iOS Apps and Native Android Apps.
- SISTEMA CARDIOVASCULAR (Spanish Edition);
- Differences between Designing Native iOS Apps and Native Android Apps!
As a high school AP computer science teacher I work mainly with Java but I also teach several other programming languages so I tend to keep a large library of books on-hand. While many of the other books and online video tutorials I purchased these past years were very good, I found AppCoda's to be far above all others. Simon has a way of presenting a topic in such a manner where I felt he was teaching me in a classroom environment rather than just me reading words on a screen. The best way to describe his writing style is to say it feels like he is speaking to you, not just giving you instructions.
As a beginner, it was extremely easy to follow and understand. The real-life examples you include as your work through the book and build the app being taught is genius and makes it all worth it in the end. I was able to take many things away and apply to my own apps.
I find myself referring back to it many times. Great Work. I got to work with a number of interesting iOS technologies, libraries, and frameworks.
Best Apps and Websites for Learning Programming and Coding
I still need to improve a lot as a developer. My app sometimes loads slow. Boy, I was wrong! Localization is a very time consuming process for apps. There were price graphs showing historical prices from 1 day, 1 week, 1 month, 3 months, and 1 year , portfolio management, time-based and threshold-based alerts.
Best Apps and Websites for Learning Programming and Coding | Common Sense Education
It was localized in 10 languages. I also optimised my app for iPhone X. I was quite proud of my app and was super excited to put it out there on TestFlight and invite all of my friends and users to test it! After a long wait of two days, the beta app review was finally approved. I invited my friends to test it and they loved the app.
All of them shared feedback, ideas for features to have in future updates, and much more. The app had zero crashes! The v1. My screenshots 5 screenshots for iPhone 5. There were some unexpected challenges in uploading the video preview because the fps frames per second was too high.
By this point I had grown to embrace unexpected challenges and was able to handle them effectively. I was able to finish everything and submit the app for review on time. This made me extremely anxious. So many thoughts were rushing through my head before I read the reasons for rejection. I had no clue that iPhone-only apps had to be compatible with iPads as well. In the next few hours, I read some guides and fixed all the constraints and Auto Layout issues, tested the app on iPad simulator and it worked.
I submitted the build for review again.
The Benefits of Knowing Basic HTML and CSS
One day later, I finally got the approval! It was a relief, and now I could focus back on the product. I had gotten a ton of feedback and bugs reported from testers. I made those small bug fixes and some translations edits, and uploaded the final build. It got approved in just 12 hours! In the days leading up to launch, I put together this story from the notes I made and my daily journal so I could share the lessons with everyone. It feels great to be able to share the lessons I learned and my journey with a large audience.
Try out something difficult and something that makes you uncomfortable. The things hardest to do are usually the most interesting and rewarding in the end.